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The Splash System delivers high-performance animation
asset and scene tracking, planning, and management. Its workflow extends the productivity
of producers, directors and animators for more power
and control
over your productions.
Whether your crew is in the same building or on different continents, the Splash
System keeps you in control of your production like never before.
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With the Splash System’s comprehensive scene breakdowns
you can manage everything from storyboards and scene timecode to production notes
and user assignments. The splash system keeps all of your scene information in one
place and makes your daily tasks effortless .
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Using the Splash System’s integrated planning
features, producers can schedule start and due dates for assets and scenes quickly and intuitivly. By setting up episode animation quotas, scene due dates are automatically
calculated to make initial planning layout as easy
as possible.

The Splash System reduces your cost of error by ensuring that you are always
working
with the correct files. You can store your scene and asset files without worrying
about naming conventions and date stamps and you can always access earlier revisions
of files, anytime anywhere.
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Know
the vitals of your production with
continuously updated live indicators. Using visuals
such as graphs and color coded production phases The Splash System gives you the
big picture
information you need right at your fingertips.
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Directors and Art Directors can easily
approve scenes and
assets or send them back to artists for retakes. Producers
have the power to hold scenes so small problems are handled before they become big
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Avoid scene duplication by linking
scenes together using the Splash System's streamlined scene referencing.
With the Splash System, reusing scenes is as easy as ever. |
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Know what your scene and asset dependencies are before
you commit to drawing or
animating. With the dependency graph feature you can visually embed assets into
other assets and scenes.
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Muncodo:PE is committed
to
the integration of the Splash System into existing animation tools and production
pipelines. With existing support for Autodesk’s Maya and coming support for 3DS
Max, Toonboom and Flash, you can be sure your Splash System based pipeline will
be seamless.
Click here to request more information! |
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